![]() [ECO code B15] |
CARO-KANN DEF. to QP. GAME (Blackmar-Diemer G.) Black's King's Pawn on K5(e4) usually accepts the offer, taking the gambit pawn on KB6(f3) to threaten White's KKtP, weaken his K-side and look for the counterattacking opportunities that will come. White Black White Black 1. P-K4 P-QB3 5. P-B3?! PxP 2. P-Q4 P-Q4 3. Kt-QB3 PxP 4. B-B4?! Kt-B3 WHITE to or Undo or Jump or Clear |
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