Chess Board
[ECO code C47] Move Move Here
SCOTCH FOUR KNIGHTS GAME
"5...KtxP" Variation

White's KB7(f7) Knight is effectively forced to remove Black's KR because of the threat to his own.
Black's KB7(f2) Knight is forced to take White's KR to recoup. He has a P advantage. Equal chances.
    White  Black	White  Black
 1. P-K4   P-K4	     6.	KtxQKt!? KtxKt
 2. Kt-KB3 Kt-QB3    7.	KtxQ   KtxQ
 3. Kt-B3  Kt-B3     8.	KtxBP  KtxBP
 4. P-Q4   PxP	     9.	KtxR   KtxR
 5. KtxP   KtxP?!

WHITE to Move or Undo or Jump or Clear
 
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