Chess Board
[ECO code D00] Move Move Here
QP. GAME - Blackmar-Diemer Gambit
Netherlands Variation

Black's KP on K5(e4) was effectively forced to take White's gambit KB3(f3) pawn and threaten his KKtP.
White exchanges, developing (best) his King's Knight to remove Black's pawn on KB3(f3).
	White	Black
 1.	P-Q4	P-Q4
 2.	P-K4!?  PxP
 3.	Kt-QB3	P-KB4
 4.	P-B3	PxP
 5.	KtxP

BLACK to Move or Undo or Jump or Clear
 
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